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Robo Rally Ampliar

Robo Rally - (Segunda Mano)

In Robo Rally, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive!

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SEG0167

Disponibilidad: Consulte disponibilidad.


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25,00 €

Al comprar este producto puede obtener hasta 75 puntos de fidelidad. Su carrito totalizará 75 puntos que se puede(n) transformar en un vale de descuento de 0,75 €.



The race is on for the robots of the Robo Rally automobile factory who work long, hard days at the assembly line building high‐speed supercars, but never get to see them in action. On Saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage.

Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers, gaping pits, and moving conveyer belts that can make or break the race.

The 2016 edition of Robo Rally differs from earlier versions in a number of ways:

  • Players each now have their own deck of twenty cards, with the same cards in each deck. On a turn, a player draws nine cards from their deck, programs five of the cards, then discards the rest. Two cards says "Again" and repeat the action programmed in the previous slot; one card says "Energy" and gives a energy cube which you can use to buy options.
  • Since each player has their own deck, the cards no longer have priority numbers to determine who moves first. Now movement order is determined by whoever is closest to a transmitter on the game board.
  • Players start with a hand of three option cards and five energy. Each option card has an energy cost, and you can purchase additional option cards for the cost of two energy each. Players can earn energy by programming it, by being the first to a pitstop, or by starting their turn on a pitstop.
  • When players are damaged, they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks. "Normal" damage from the board or a robot laser gives you "spam" damage. When you program one of these cards, you remove it from play at the appropriate time and replace it in the register with the top card from your deck. Surprise! Other types of damage exist, with a Trojan horse granting you two spam, a virus infecting nearby players, and a worm forcing you to reboot, which gives you even more damage. By playing the damage, though, you remove it from your deck.

 

Estado Segunda Mano: Como Nuevo
Caja:  Perfecto estado. Muy ligeros roces en las esquinas
Componentes: No falta ninguno.  Perfecto estado. El inserto original (muy endeble) fue desechado

 



Contents

16 double-sided game boards
Double-sided start board
6 robot figures
6 reboot tokens
36 checkpoint tokens
Plastic priority antenna
6 checkpoints
48 plastic energy cubes
30-second sand timer
6 robot player mats
40 upgrade cards
6 twenty-card programming decks
6 special programming cards
74 damage cards
Game guide 

Idioma:  Inglés
Nº de Jugadores: 2-6
Edad Recomendada: 12+
Duración: 20-120 min
Tipo de Juego de Mesa: Juego de Estrategia, Programación de acciones

Editorial: Wizards of the Coast
Autor:  Richard Garfield

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